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Lux's New Sword: An Animation

June 8th, 2014, 12:29 pm

Average Rating: None

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Creator's Comments

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October 19th, 2019, 11:45 pm

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Viewer's Thoughts

MonkeysUncle,

June 8th, 2014, 12:58 pm

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The animation is choppy, and the sword animation is too short. The blurred spinny sword thing should be as long as the sword when it's held out above his head still. I can go further in depth if you don't understand.

Luxbot,

June 8th, 2014, 1:04 pm

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@MonkeysUncle: I could remove the sword spinny thing alltogether, because if I make the blurred spin any longer it'll look really ugly.

I'd personally like more details on the sword animation and how it's choppy.

MonkeysUncle,

June 8th, 2014, 1:07 pm

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@Luxbot: I'm sorry, I just realized I said that badly. The sprites themselves, not the animation, are too short. The time length of the animation is fine, but the sprites of the blurred sword themselves are too short pixel-wise. And the animation itself I think could use a higher frame rate, or a blur between when he grabs his sword and raises it up.

Luxbot,

June 8th, 2014, 1:11 pm

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@MonkeysUncle: Thst's also what I meant with the sword spinny thingy.

I'll try to see if I can find a blur that works with that part too.

EDIT: I'm using the blur on the second-to-last frame since it's the best one I can find, just flipped upside down because it makes sense.

MonkeysUncle,

June 8th, 2014, 2:01 pm

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@Luxbot: I think that will work.

Kurona,

June 8th, 2014, 2:50 pm

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For a minute I thought the sword twirl was his hair.

Luxbot,

June 8th, 2014, 3:14 pm

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@Kurona: Oh jesus that would be ridiculous

Salimus,

June 8th, 2014, 3:55 pm

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I feel like there needs to be more sprites for the animation to flow smoother. One sprite has to lead to another after all. An arm jumping from one position to another is strange to the eye if it's not lead into the other. You just need one or a couple in between movements.
Also, I'd chance the sword spinning animation. Look at other pictures for references on how it should look like and go from there. It looks like it needs at least one more frame of animation in a t formation, rather than another X.

spark th,

June 8th, 2014, 7:09 pm

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As Salimus said, this needs more frames to smooth it out. As things stand, it's just jumping between different poses with very little care. The way I like to think about it is that between the start sprite, and the destination sprite, there should be at least 1 or 2 more to smooth it out.

The issue for the spinning blade is that... well, it doesn't really look like a spinning blade. A blade will follow a smooth arc, rather than just appear as a bundled mess, and should consist of at least 3 different sprites showing where it is in the arc. For something like this, you could probably cheat and get away with a loop of 2 sprites.

whilst not strictly needed, an effect to show where the blade is moving wouldn't go amiss. When he brings his hand down after the spinning part, the blade vanishes entirely, until it reaches it's destination... having a red blur mimicking the hands downward movement would not go amiss here!

of course, this advice is probably a little overboard for what I'm assuming is a first time round, but it's always useful to keep this stuff in mind! Hope it helps.

Luxbot,

June 8th, 2014, 8:30 pm

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@spark th: Oh no it's okay this is very good this is very needed and I'll start working on the new, hopefully smoother version of the transformation.

With the next form of it I'll post the actual sprites in the author comment for further evaluation. It just...helps.

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