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Character Redesign project by NCtF

May 26th, 2014, 3:16 pm

Average Rating: None

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Creator's Comments

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October 21st, 2019, 2:44 pm

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Viewer's Thoughts

Xenocide,

May 26th, 2014, 3:29 pm

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you've got a good project going! I see some issues with weird shading and shaping, but nothing too terrible for your level!! the progress in your skill is obvious from the before and afters of each character! keep up the good work and you'll be great in no time!

Nick Cypher The Flames,

May 26th, 2014, 3:32 pm

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@Xenocide: I know I have odd shading sometimes as I'll shade, go back and shade more, then realize I went a bit overzealous on the shading. ^^; But thanks, although I'm curious about the shaping problem and where it's present.

Xenocide,

May 26th, 2014, 3:43 pm

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@Nick Cypher The Flames: well the bottoms of the pants often look a bit too wide and look off when compared to how thin the rest of the legs are - and the feet are...I guess, /blobular./ they just look a bit too misshapen and big, and it looks awkward.

Nick Cypher The Flames,

May 26th, 2014, 4:00 pm

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@Xenocide: Ahhh. Okay. Yeah, the feet problem on the base I can explain partially, if you mean the shoes as well, then that's something that escapes me. The feet is just due to the base the feet came from, I can't find which Amy base I pulled the feet from, but I can fix it. And the pants is just me trying to get a kind of bellbottom/baggy effect and failing apparently. XD

Shard,

May 27th, 2014, 8:34 am

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I guess my main issue is that a lot of the female characters are doing this thing where they're not looking forward? Like, their heads are facing the fourth wall, and it just seems really awkward for an idle pose, y'know? It'd be fine if the pose was for, I dunno, an aside comment, but it seems to be a consistent thing that the female characters almost have an inability to look at what's in front of them, you know?

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