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Design & Development 101 - Powers Part One

September 14th, 2012, 1:36 pm

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Creator's Comments


September 14th, 2012, 1:36 pm


Short because of the aforementioned 'busy and in a rush' tidbit.

Some tropes I mentioned or referenced in this update:
Elemental Rock-Paper-Scissors
Boxing Lessons for Superman

EDIT: Also, forgot to mention - the main reason for the "Defining the power" bit is because not having the power be defined and constantly having a character go "I can do this now" even though there was no indication of them being able to do that before, or suddenly pulling a new power out of nowhere, can seem pretty AssPull-y. In other words, get an idea for what the character can do and expand on that rather than give them various new skills to cover any opponent you might come across. Part of a character's Badass Factor is being able to handle any challenge that comes at them, yes; but it takes away from it if they suddenly get a new skill that makes it easier for them to handle that fight.


October 24th, 2019, 1:14 am


Viewer's Thoughts

Frost The Wolf,

September 14th, 2012, 1:53 pm


Hmm... I might put this to good use, but to test it. I'll ask you if my powers alright


September 14th, 2012, 3:16 pm


There are so many things that I can make fun of here.


September 14th, 2012, 4:28 pm


Muddy can create and control water. Only fresh water, though. Muddy resists fire, terra, and ice, but is weak to flora, electricity. Drenching him in salt water also renders his water powers useless.

Charchar can create and control fire. She resists flora, air, and shadows, but is weak to water, ice, and terra.

Muddy happens to weld the Lunar bow, and can shoot arrows of light using it. That's it though.


September 14th, 2012, 6:25 pm


I hate to be a bother, but, really, could somebody please give me my permissions? I don't think I'm much use if I can't post anything.


September 14th, 2012, 7:19 pm



It's cool, really. :D

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